They are dirt poor, and they only really buy utility, family, and delivery vehicles. It has a small market itself with middling wealth, labor costs, and land prices.Īrchana is basically Russia.
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The fact that it can export to the East and West by mid-game makes it probably the best positioned country for exports. They have a small market but access to Hetvesia immediately, Dalluha almost immediately, Archana in 1960, and Gasmea in 1970. They have a strong taste for sporty and small cars, although they also highly value practicality (number of seats and cargo space). They start with access to Gasmea and Fruinia, getting access to the eastern bloc of Archana and Dalluha in 1990.įruinia is best comparable to Italy. They also have high labor cost, but the best labor skill level. They have a small but wealthy market, and they value safety above all else, although they like good gas mileage too. Fruinia doesn't unlock until 1970, and the rest of the countries in 1990, so we'd be selling most of our cars domestic. Though they have the biggest market themselves, they only start able to export to Hetvesia. It's also the most expensive country in which to buy land for factories, and labor isn't cheap either. They also care about safety and gas mileage. They prefer cars which are easy to drive, large, and comfortable. They're the largest country in terms of number of car buyers, and those buyers are relatively wealthy. I'll run through the basics of how this works, then summarize again at the end. To start, we need to decide what kind of company we are. You'll give directives on what kind of car to design, major features, and how we spend our money otherwise- factory upgrades primarily, but also dealerships, advertising, and R&D. If you have BeamNG, you can drive our awful creations, and wonder why we tuned the suspension so badly.įor this LP, I'll be doing the majority of the car designing- naturally, since there's a ton of fiddly little sliders.
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It can export working cars into BeamNG, the soft body physics-based driving game, so you can actually drive your creations. Still, I've had a lot of fun playing it and I want to do a community game.Īlso, Automation has my favorite feature of any of the games in the small Car Tycoon genre: The BeamNG exporter. In fact, the campaign is currently called the "Lite Campaign" (V4.0) because there's a lot more slated to go into it. Consequently, the car design is more detailed than the business side, so during a campaign, you'll spend most of your time staring down the car designer. Mostly building them: The game started years back with only an engine designer, then expanded to designing the whole car, and then added the actual business management side. What is Automation? It's an indie tycoon game about building and selling cars. With your help, it's time to start an automotive company! Dwarves have long been renowned for their craftsmanship in architecture, weapons, and armor, but now we will demonstrate our mastery of engineering by conquering the multi-billion-dollar automotive industry! Or something. Welcome to Automation: The Car Company Tycoon Game!